Heya
I was lurking around here and realized I hadn't checked in for quite a while. I hope everyone is doing well. I dropped WoW a few months back and picked up EQ2. EQ2 was a diversion but nothing more. I am currently without a MMOG to play but I may return to WoW at some point. I had considered CoH but with the coming across the board nerfage I thought better of it.
I'm upgrading my computer a bit with a 6600gt card so I'm looking for bargain bin games that I can crank the graphics up on just to waste some time.
Sadly, because I'm not playing a MMOG atm, I have no challenge pic for Maq
but here is a fun little game I found not long ago http://www.onemorelevel.com/games/avoider.html
Take care everyone!

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Re: Ahhh nutz....
Actually it's better that you don't concentrate on one character IMO. I ended up burning myself out that way because there isn't enough content at 60 to keep things fresh. If you do want to come say hi, I'm back in WoW and on Bronzebeard. I'll be on as either Brug or Brugdor.
Ahhh nutz....
I created a few characters on the server TK mentioned hoping to hook up with ya. But my main characters are on Icecrown because friends of mine from my hometown, Chattanooga, Tn, are on that server. It is definitely easy to level. Only two months in and my main is at 35 with four alts rainging in level from 15 to 21. If I had stuck to one character, Im sure I would have that character to 50 by now. Im also starting to feel comfortable enough with the game to try a PvP server" Dark Iron.
The PvP is really good. The Battle ground areas are fun. And the raid PvP can be fun as well. This is the one area that WoW kinda out does CoH at the moment. Everything else: immersion, updates, graphics, etc, CoH is either equal to or better than WoW. Ill pop in one more game card then will let it run out because Auto Assault is about to be released.
--Did someone say the Stay Puff Marshmallow Man is rampaging in Atlas Park? OMW and I'm bringing the Fire to toast 'im!
Neverhood!
Now there's a game I truly love..ever tried skullmonkeys? that one are for Playstation..more of a platform based game but same humour..
The neverhood game simply rocks the thing hehehe...most humour filled "non violent" game ever..
Edit: Oh and Brugdor if you are interested in some background history on Warcraft I highly recommend Book 1 trough 3 of Warcraft (Day of the Dragon, Lord of the clans and The Last Guardian)
And a trilogy made by Richard A. Knaak named War of the Ancients..
Also WoW site has a nice background thingy which is quite long..
---------------------------------------------
Seeker of divine truth..
Bringer of darkness to souls...
Seeker of true spirituality...
Guardian of the blind
I am thy wings...let me be thee curse and protection..
I have Morrowind already. I
I have Morrowind already. I haven't played it in a long time though. That game was really too open-ended for my taste. I prefer at least a little direction hehe.
I might look into Neverhood. I like puzzles.
EQ2 was...a distraction and nothing more. I wrote up a really long comparison of EQ2vsWoW. WoW is a really good game but it hasn't been around long enough to have a good choice of things to do at level cap.
I'll add my comparison here so you guys can check it out.
My comparisons between WoW and EQ2 are -
Graphics -
Keeping in mind that I don't have the system to crank EQ2's graphics up very far, I have to give the nod to WoW here. WoW captured the feeling of Blizz's RTS games very well and made that world come alive. I just get a more immersive experience running through WoW's world than I do in EQ2's. The first outdoor zone I hit in EQ2 was Antonica and compared to an area in WoW it just feels...empty.
Winner - WoW
Combat -
It's a hard one here as EQ2 has the "HO" system which creates class power combos in combat. It's a copy of what they had in FFXI but isn't as good.
WoW has tougher combat. The creatures have better AI for starters. For instance, casters in EQ2 will fire off a couple of spells then close to melee range. What retarded caster would do that? In WoW, you usually have to close with the casters.
Now I haven't been in any raids in EQ2 so this may be an unfair comparison but WoW's group combat seems much more complicated. In EQ2, group combat seems limited to the tank running in, getting aggro, and everyone else starting to fight a few seconds after that. Losing aggro just doesn't seem to be a huge problem. In WoW, that's not the case. Tanks in WoW have to be much more alert as overzealous casters are constantly pulling aggro on themselves. There also is almost a total lack of crowd control in EQ2. WoW's combat is all about CC with saps, sheep, traps, fear, etc.
WoW also has creatures with more interesting attacks. In EQ2, up to where I am at level 32, every creature seems to have a generic "stun" that keeps you from hitting your special attacks for a few seconds. It might be called a mez, a stun, or whatever but I've noticed nothing different between the different ones. I've heard that later on you run into creatures with fear but why not put it in sooner? In WoW you have creatures that can fear you into other creatures, they can knock you back into other creatures, banish you out of combat, turn you into a toad, etc.
Adds in EQ2 are not nearly the problem they were in WoW. This may be partially due to WoW' faster respawn times but it's mainly due to the way group pulls work. In WoW, if you see a group of 10 critters that are the same type of critter then you'd better wait to pull until one of them leaves the pack. If not, you'll pull the whole group down on you. In EQ2 there are groups within groups. If you target one of those 10 critters then either it will be the only thing that lights up or it may be in a smaller group of 2-3. You can then just pull that smaller group out of the main one. This makes soloing in EQ2 easier IMO.
Winner - WoW but raiding in EQ2 might pull this to even
Crafting -
I was never impressed with WoW's crafting system and while EQ2's system is more of a grind, you can actually make things that people want. I'm not huge into crafting but I have to give the nod to EQ2 here for making crafting worthwhile and for making the system interesting.
Winner - EQ2
PvP -
Obviously this goes to WoW since EQ2 is just now putting in a dueling system. Although, in true MMOG fashion, Blizz found a way to turn even a fun PvP system into a grind with their ranking system.
Winner - WoW
Content -
Both games have good back story and interesting quest lines. Both games struggled to put in enough end game content to keep the powerlevelers happy. Both games are addressing issues that concern the player base. Both dev teams, at times, seem to have no clue about what's it's like to play their game.
Winner - Even
Patching - WoW and EQ2 have totally opposite approaches to patching. WoW's dev team thinks it's better to make a massive patch with tons of changes that takes months to come out. EQ2's dev team comes out with smaller patches 2-3 times a week and adds the big ones here and there too. What you end up with is EQ2 feeling like it's constantly improving while WoW feels like that next patch is NEVER going to be released.
Both games are buggy. EQ2 is a little buggier but because of their smaller patches, they tend to address bugs more quickly than WoW.
WoW's dev team still doesn't get that bit torrent sucks. Downloading their patches was never a problem for me as I could get on before primetime to do it but it was a nightmare for people that had to get them in primetime. This is also an issue that could be addressed if they didn't just come out with huge patches. I've never had an issue getting an EQ2 patch.
Winner - EQ2
Dwarves -
This is going to be very biased because WoW simply presents dwarves in the way that I expect them to be presented. Their look, accent, city, and general feel all made me feel like a dwarf in the game. EQ2's dwarf model is too skinny especially at the shoulders. Dwarves are short and STOCKY, not short humans. Also at the level of character generation the options to make a dwarf look anything like my perception of what a dwarf is are extremely limited in EQ2. Many of the beard and hair options don't look dwarven to me. The tatts are cool though.
Winner - WoW
Classes and Builds -
This is an interesting topic as it's rather tough to pick one game over the other. WoW has a more limited system with race/class combos as any combo is allowed in EQ2. One could say that EQ2 has more limited customization because the only real differences between two characters that are the same race/class combo is what special traits they took as they leveled and those really don't make a huge difference. WoW would seem to have more customization because of the talent system but in reality most classes only have one or two viable talent builds.
Winner - Even
Mobs -
Both games suffer from repetition in mob types but the argument could be made that EQ2 hides it better. The mobs you see repeated in EQ2 depend on what city you choose as your starting location. If you choose Qeynos for instance, you will see gnolls from the very beginning but you won't see Orcs until at least your mid 20s. The opposite is true if you choose Freeport as your city. Many mob types are still duplicated for both sides though. Beetles, antelopes, lions and most other animals can be found on both sides. Undead seem to be universal as well.
WoW sprinkles in different mobs as you progress but once they are introduced they stick around for the remainder of the game. Where WoW's strength is though is the special mobs that can be found in the game. Both games have giant versions of regular creatures here and there but I'm talking about truly unique mobs in the game. The boss mob in Mauradon Princess Theradras is a good example, Balnazzar in Strathholme, Mr. Smite in the Deadmines, etc. On the other hand, the named mobs in EQ2 all look pretty much the same as any other mob of their race from what I've seen. Again, this could be my lack of time spent raiding in EQ2 but then all the unique mobs I just listed for WoW can be found in 5 man instances.
Winner - WoW
Items -
Items are very important in both games as they give stats and other powers that help you to be more efficient. WoW's advantage is that they give a wide range of stat items so you can pretty much customize your character anyway you want to. If you want a character to have high Agility and Stamina for instance you go after "of the monkey" gear. Of course, if you want to go after the higher end drops for your class then you will find yourself forced to go the cookie cutter route where you will be the same as every other person of your class.
EQ2's advantage is that while they do have items that bind on equip, they don't have items that bind on pickup (from what I've seen thus far). This means that if that uber sword of nuk'em drops and no one needs it, you can give it to a guildie or sell it at the broker. WoW's bind on pickup nonsense is much more limiting and creates all sorts of problems in pickup groups where idiots tend to roll on everything without checking to see if it's BoP. EQ2's gear is more limiting as far as stats are concerned though. For instance, try finding a shield or plate helm that doesn't have caster stats on it. Good luck with that.
Winner - Even
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Brugdor Invuln/Axe Tanker - 36
Bouldershoulder Earth/Empathy Controller - 12
Dragon King Fire/Fire Tanker -12
Yerfired Fire/Devices Blaster - 14
Hi Brug. Yeah I imagine you
Hi Brug. Yeah I imagine you being the type you gets to a max level quickly, did in WoW and went "ummm..." like I hear a lot of people do (only ever seen it myself not played it). I don't really hear much of anything about EQ2.
There was this game that I loved, but its more a puzzle/adventure game, but it had nice filmed claymation for all the animation. It was called Neverhood. It is a game you can finish.
I suppose you might get some mileage out of Morrowind, which isn't exactly bargain basement, but I think you can get the whole game plus expansions for like 30 bucks these days. Not sure if you can play dwarves though
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Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Ice/Stone