Issues #3 is up on the Test Server

I can't believe I'm the first one to post this, but issue #3 is up on the Test Server. I'm DL'ing the patch now. It's 147 MB.
<p>
From reading the boards Stiga Isle is for 20-29 and it is full of Council Mobs. Apparently the 5th Column is no more. All of the comment I've read about Striga are good.

<p>I've got a few hours before my flight back to home. I'll play around and post my comments before I check out of the hotel.

Its only on Test its not on l

Its only on Test its not on live. And I set up a channel called "Avatars" on test. My handle is Circeus.

And its /chatbeta 1 and /chatbeta 0.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Alliance chat is up now. To

Alliance chat is up now. To turn it on, you type /betachat 1(I think) and off is /beta chat 0.

This allows players to create their very own chat channel similar to IRC. Mine is FarmAide when I am on test.

Honestly, I think Stateman pr

Honestly, I think Stateman proved in his willingness to acknowledge that its likely that the whole Fitness pool should be inherent, but to then in the same sentence put off doing anything about it now to an undetermined point in the future, that yes, game balance... the concept of things being equal... eludes him.

Statesman wrote:
Ooooohhh. That's a good question. I'm disappointed in myself for creating the situation. But at least we give out 4 possible Power Pools...so that it isn't too much of a sacrifice to spend it on Stamina. I can see, however, making a change in the future where the Fitness set becomes inherent. However, that would be something to do in the future and I'm not contemplating it now.

And if you recall I've felt this way a while. When I did my final review of the Ice Armor pool, I not only stated outright that it far paled in comparison and ability against Invulnerability. That its key power Energy Absorbtion (its equivalent to Invincibility) comes at 26 rather than 18. That's inherently not balanced.

He's a great, great, great concept guy. He's not a great designer.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

I've been following the 100+ pages of Tanker Threads

Statesman has said they will be fixing Burn. They had gotten Burn to where they had wanted it before.

But I'm sorryly disappointed that they are glossing over the root status protection problem. Star, I'm coming around to your thinking that the devs don't really understand game balance. At they have acknowledged that it's a chance that most players want.
<p>
--
Fuzun, Mutation/Tanker/Invulnerability/Energy Melee
Atomic Annie, Science Defender/Rad/Rad/Stealth/Speed
SilverCenturion, Techology/Blaster/Energy/Energy Control
Nyte Shade, Magic/Scrapper/Dark Melee

[quote=Statesman]Tanker Temp

Statesman wrote:
Tanker Temp Inv resistance to Smashing and Lethal: 32.5%

Tanker Unstoppable Dam Res to all but Psionics: 70%

Blaster Temp Inv resistance to Smashing and Lethal: 22.75%

Blaster Unstoppable Dam Res to all but Psionics: 49%

Keep in mind Blaster Unstoppable has a much longer recharge so it can not be made perma.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

One other change is coming....

Ooooh, one thing I know we've been looking forward to as a group is going to included with Issue #3: Alliance Chat

Per CuppaJoe: "It is being released with Issue 3. It's coming to a test server near you soon."

====================================================
<span style="color:green"><b>The Green Funk</b></span>: Rad/Rad Defender
<b>Medium Rare</b>: Invul/Battle Axe Tanker
<b>Dairy Queen</b>: Ice/Empathy Controller

I like the idea of having mon

I like the idea of having monsters con to your level. Should make for more interesting battles.

Seems that could be quite ann

Seems that could be quite annoying, depending on the frequency of the comments.

Cool. Yeah like I said on yo

Cool. Yeah like I said on your forums, don't get me wrong, I like Char and Bonfire. I just know that its going to be one at 41 and the other at 47 because at 44 I'll get Fire Shield. And I think it'll be Char first.

Now if Hot Feet actually had the new fear effect, I would have gone for it, but I tried and it doesn't. Not doing the sword powers and so Star is done with my 2 main powersets. So for Starmaster I'll end up with all 4 from Fire Mastery. Rise of the Phoenix will mean never having to keep a rez insp ever again.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Random thoughts

I have a SG running if you wanted some conversation - message Dawn Star if you see her in game.

The fire epic pool seems nice. Six slotted, fire shield cut smash/lethal in half for Dawnfire. I wasn't expecting the controller powers but I see some uses for them and will likely take them.

The Kheldians are some freaky freaky stuff. I'm still getting the hang of it.

The tatoo parlor Tsoo mission got some seriously nice art added.

Munitions Mastery - Body Armo

Munitions Mastery - Body Armor is basically Resist Physical Damage and base protection seems to be 10%. A level 41 Nem Sniper did 117 to me before it and 106 after it -- unslotted.

Freeze Ray is like the Crey Pistol
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Heh Warrior Base. Party Ce

Heh Warrior Base.

Party Central. Complete with babes.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Ok aerial battles between Sky

Ok aerial battles between Sky Raiders and Hoverbots. Wowie.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

No offense but blasters get b

No offense but blasters get burn too -- Tankers need to take a broader approach on this. The new AI is kind of lame really.

And I think the Bonfire thing below just shows that the Melee KB fix with enhancements should have been made pretty much across the board.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Sky Raider Base. Hangers. '

Sky Raider Base. Hangers. 'nuff said.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Fire Tankers

For the love of God I hope they fix burn. I'm packing Sulfurious away until they do. I feel very bad for the folks who have a Fire tanker as their main. The flame thread (no pun intended) about this was up to 40 pages when I checked last.

I cant believe they'd break a signature power like that. Maybe they didnt mean to...

<hr>

  • Fuze - Elec|Elec Blaster
  • The Charlatan - Illus|Rad Controller
  • Sulfurious - Fire|Fire Tanker
  • The White Lily - Dark|Invuln Scrapper

Tried out Flash Freeze -- ide

Tried out Flash Freeze -- identical to the controller power. This is just another hold for Ice based blasters. And its a multi-hold (we'll ok sleep, but sleep is just a special hold), so it affects multiple targets.

I can not believe they'd give this and make Bonfire so lame.

Snowstorm is the same too.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Okay Striga Isle is nice. Le

Okay Striga Isle is nice. Lets just say "Volcano Base" and leave it at that. I mean I'm the wrong level entirely for it, so nothing to fear there.

Coolest things (besides anti-aircraft and toxic turrets) is that Sky Raiders are attacking tbe base constgantly and Council are fighting them off (5th Column is now the Council btw).

*****

Okay Char is as useful for a blaster as it is for a controller and it naturally does more damage than the controller version so its a win power.

Bonfire having Knockback combines with Minor damage is lame. Basically things get knocked out of the sphere and by the time they get back up they've healded the damage.

It also fouls the new "don't run back into AoEs" AI. Why? Well if something is moving fast enough through the AoE then Knockback becomes Knockforward (KB is from center out so if they move past center before getting KB'd they move forward). However the new AI makes them run back to their last safe point before damage, so they run back into it and either get KB'd repeatedly or Knocked forward and repeat again. Its silly, and not what I think they intended.

Either they should keep damage minor, but make it Knockdown instead of Knock back, making it a fire version of Ice Slick.

Or up the damge to High.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Other Tanker Epic Power Pools

Pyre Mastery

  • Ring of Fire
  • Char
  • Fire Blast - Moderate Damage and (DoT)
  • Fireball - Moderate Damage and (DoT)

Arctice Mastery

  • Chilbain
  • Block of Ice
  • Ice Blast - Moderate Damage
  • Ice Storm - Minor (DoT)

Earth Mastery

  • Stone Prison
  • Salt Crystals
  • Fossilize - Moderate Damage
  • Stalagmites - Moderate Letha DMG

<p>
--<br>
Fuzun, Mutation/Tanker/Invulnerability/Energy Melee<br>
Atomic Annie, Science Defender/Rad/Rad/Stealth/Speed<br>
SilverCenturion, Techology/Blaster/Energy/Energy Control<br>
Nyte Shade, Magic/Scrapper/Dark Melee<br>

Correction...Hard Boiled (the

Correction...Hard Boiled (the default) is the lowest difficulty level. Meaning you can only make missions harder not easier.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Outside hospitals are now "He

Outside hospitals are now "Hero Corps Field Analysts".

These are NPCs you pay influence to change your mission difficulty.

Ratings are:

Hard Boiled
Tenacious
Rugged
Unyielding
Invicible

I'm Hard Boiled, which I presume is the highest and normal diffuclty.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Weird thing I notice is that

Weird thing I notice is that now NPCs just shout out to the public comments about you if you're nearby. You do not always have to click them anymore.
--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

Going to try out some mission

Going to try out some missions with these (since I'm only 41 I can only get one of the first two EPP powers):

Bonfire - Ranged Targetable AoE, Minor DMG Fire, Foe Knockback
- Basically you get a targetable ground AoE attack. Has the same sphere (and sfx) as Fire Control Flashfire, but instead of the Stun does Knockback. I can see that this would be useful to lay down in a hallway.

Char - Ranged, Mod DoT Fire, Foe Hold
- Identical to Fire Control Char, basically choke the victim into inaction.

--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

No clue Brug. But you alread

No clue Brug. But you already know these devs like to only give half the information. I mean nowhere in the notes did it say there were changed made to character creation, and yet... go make a new character on the test server. Sure minor, but still.

-----EPIC POWER POOLS-----

• BLASTERS

-Cold Mastery:
************Snow Storm
************Flash Freeze
************Frozen Armor
************Hibernate

-Force Mastery:
*************Personal Force Field
*************Repulsion Field
*************Temp Invuln
*************Unstoppable

-Flame Mastery:
**************Bonfire
**************Char
**************Fire Shield
**************Rise of the Phoenix

-Munitions Mastery:
****************Body Armor (Passive Smash/Lethal Resist)
****************Cryo Freeze Ray (hold)
****************Sleep Grenade (Minor Dmg, AOE Sleep)
****************LRM Rocket (AOE! Snipe Attack)

• CONTROLLERS

-Stone Mastery:
*************Hurl Boulder
*************Fissure(Direct damage?)
*************Rock Armor(high resist smash/lethal)
*************Earths Embrace(increase max HP, long recharge)

-Fire Mastery:
*************Fire Blast
*************Fire Ball
*************Fire Shield
*************Consume

-Ice Mastery:
*************Ice Blast
*************Hibernate
*************Frozen Armor
*************Ice Storm

-Primal Forces Mastery:
*******************Power blast
*******************Conserve Power
*******************Temp Invuln
*******************Power Boost

-Psionic Mastery:
****************Mental Blast
****************Indomitable Will (resist sleep/hold/disorient for 90 secs)
****************Mind over Body(high resist smash/lethal)
****************Psionic Tornado

• DEFENDERS

-Dark Mastery:
**************Oppressive Gloom
**************Dark Consumption
**************Dark Embrace(lethal/smash armor, negative)
**************Soul Drain

-Power Mastery:
****************Conserve Power
****************Power Build Up (Combo Build up + power boost)
****************Temp Invuln
****************Total Focus

-Psychic Mastery:
****************Dominate
****************Mass Hypnosis
****************Mind Over Body(Smash/letal resist toggle)
****************Telekenesis

-Electricity Mastery:
***************Electric Fence
***************Thunderstrike
***************Charged Armor(lthl/smsh armr,minor elec?)
***************Power Sink

• SCRAPPERS

-Body Mastery:
**************Conserve Power
**************Focused Accuracy (Accuracy Toggle)
**************Laser Beam Eyes
**************Energy Torrent (cone blast)

-Darkness Mastery:
*****************Petrifying Gaze(Quick Single Target Hold)
*****************Torrent (cone,minor neg dmg,knockback)
*****************Dark Blast
*****************Tenebrous Tentacles

-Weapon Mastery:
****************Web Grenade
****************Caltrops
****************Shuriken
****************Exploding Shuriken

• TANKERS

-Energy Mastery:
***************Conserve Power
***************Focused Accuracy (Accuracy Toggle)
***************Laser Eyes
***************Energy Torrent (cone blast)

-Pyre Mastery:
*************Ring of Fire
*************Char
*************Fire Blast
*************Fire Ball

-Arctic Mastery:
**************Chilblain
**************Block of Ice
**************Ice Blast
**************Ice Storm

-Earth Mastery:
**************Stone Cages
**************Salt Crystals
**************Fossilize (ranged single target hold)
**************Stalagmites

--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

YAY!! you are back!! Now lets

YAY!! you are back!! Now lets get busy and mak 50 tonight!!

Tanker Epic Pools

I've respec'ed Fuzn on the Test Server this morning. I'm really fuzzy on most of them ATM (i've been up since 2AM EST). The thing I do recall is the Energy Mastery poo and how the pools work. The Epic Pool work like standard Power Pools. You have to have 1 power to take the third power and must have 2 other powers to take the 4th.

Energy Master has the following powers.<p>

  • Energy Conservation - Click Self END Recovery Buff.
  • Focused Accuracy - A Toggle Power (NOT a click) that is a +ACC<
  • Laser Beam Eyes - Just what it says. Does damage approx that of Tanker Seconday 2nd attack power. I was doing 91 points to white con minions slotted with 6 green+++ Damage Enhancers. Range 60-70 feet.
  • Energy Torrent - Same power as from Blaster Energy Blast set. Maybe 50-60% of blaster damage level.

<p>
The only other thing I recall is that the 4 power for Earth Master is Stalagmites. Once I've had a nap. I'll log in and get the info for the rest of the pools.
<p>
Striga Isle is VERY cool. That has got to be oen of their best zones yet. It really feels like a Evil Paramiliatry Group's Base. There are troops jogging around from place to place, Underground ground storage and staging areas, radar sites, rocket/gun turrent with spotlights, a volcanic base, and oh yea, a Sky Raider airport. It seems that Striga Isle has more then 1 villian group. And they don't get along to well. Smiling

<p>
--
Fuzun, Mutation/Tanker/Invulnerability/Energy Melee
Atomic Annie, Science Defender/Rad/Rad/Stealth/Speed
SilverCenturion, Techology/Blaster/Energy/Energy Control
Nyte Shade, Magic/Scrapper/Dark Melee

Interesting but why don't the

Interesting but why don't they list out and explain the powers in the epic pools in that post? I'm kind of interested in what the tanker pools offer.

_________________________________________________
Brugdor Invuln/Axe Tanker - 36
Bouldershoulder Earth/Empathy Controller - 12
Dragon King Fire/Fire Tanker -12
Yerfired Fire/Devices Blaster - 14

Recently Added To The Trainin

<b>Recently Added To The Training Room: 11/19/04</b><br /><br /><br /><b>Epic Archetypes</b><br /><br />• Upon attaining level 50, you will unlock the first Epic Archetype available in City of Heroes. The Kheldians are a race of energy beings that have made Earth their new home. Kheldians and their dark cousins, the Nictus, attach to humans and form a symbiotic relationship with them.<br /><br />• You can play one of two new Archetypes, Peacebringers are the typical Kheldians, while Warshades are reformed Nictus who now fight for good.<br /><br />• Peacebringers are Natural Origin, while Warshades are Science based.<br /><br />• Peacebringers and Warshades have only one Primary and one Secondary Powerset to choose from, but these powersets have more powers to choose from than a normal powerset.<br /><br />• A Peacebringer’s first contact is in Atlas Park.<br /><br />• A Warshade’s first contact is in Galaxy City.<br /><br />• Kheldians have unique storylines throughout their career, in addition to being able to access the normal game content.<br /><br />• Kheldians have a severe vulnerability to a specific type of energy. Unfortunately sinister forces have made every villain group in Paragon City aware of this, and even supplied some with weapons that can severely hurt Kheldians. Be wary of villains wielding strange weapons, or the mysterious Void Hunters.<br /><br /><b>Epic Power Pools</b><br /><br />• Upon reaching level 41, you gain the ability to choose from a new set of Power Pools, the Epic Power Pools. You can only choose one of these Pools, so make your choice wisely.<br /><br />• Blasters<br /><br />-Cold Mastery<br /><br />-Force Mastery<br /><br />-Flame Mastery<br /><br />-Munitions Mastery<br /><br />• Controllers<br /><br />-Stone Mastery<br /><br />-Fire Mastery<br /><br />-Ice Mastery<br /><br />-Primal Forces Mastery<br /><br />-Psionic Mastery<br /><br />• Defenders<br /><br />-Dark Mastery<br /><br />-Power Mastery<br /><br />-Psychic Mastery<br /><br />-Electricity Mastery<br /><br />• Scrappers<br /><br />-Body Mastery<br /><br />-Darkness Mastery<br /><br />-Weapon Mastery<br /><br />• Tankers<br /><br />-Energy Mastery<br /><br />-Pyre Mastery<br /><br />-Arctic Mastery<br /><br />-Earth Mastery<br /><br /><b>Zone events</b><br /><br />• Dock workers in Independence Port have gone on strike until their job security can be insured.<br /><br />• The Clockwork King is hard at work on something big in Kings Row.<br /><br />• From Talos Island and Independence Port come reports of a ghost ship that appears from the fog.<br /><br /><b>New Villain Group: The Council</b><br /><br />• An internal coup de tat has shattered the 5th Column, and from their remnants, a new villain group, the Council has emerged. Rumor has it that the Council is not as new as we would be led to believe. Heroes are urged to investigate every aspect of this new group across all Security Levels.<br /><br /><b>Badges</b><br /><br />• 5th Column badges have been switched over to Council badges (Credit for 5th column defeats remain).<br /><br />• Modified badge tracking for defeats so that everyone on the team gets credit, not just the teammates within 200 feet of the villain.<br /><br /><b>New Zone: Striga Isle</b><br /><br />• Smugglers on Talos Island can secure passage for anyone Security Level 20 or over to Striga Isle, an island just off the coast of the United States in international waters. This criminal haven is rumored to be a stronghold and training center for Council troops.<br /><br /><b>Mission Difficulty Slider</b><br /><br />• Hero Corp has placed agents throughout Paragon City who are able to put a word to all your Contacts about how tough you think you are. Find one of these contacts and for a small fee of Influence they can make all missions you have and take from that point forward harder.<br /><br />• These Hero Corp personnel exist in all City Zones.<br /><br /><b>Powers</b><br /><br />• Villains of higher levels (25 and up) have been made tougher.<br /><br />• Villains of higher levels (25 and up) are now worth more Experience, based on how much tougher they got.<br /><br />• Villains who are notoriously hard (and thus avoided by Heroes whenever possible) have had their XP reward increased.<br /><br />• Monsters, no matter what their level, will con Purple now. This is because the monsters are able to be fought by the entire level range of Heroes. That is, your character will hit and do damage to them as though they are your level. Additionally, they will hit and damage you as though you are their level. Heroes of ANY level should be cautious around ANY monster now.<br /><br />• Fixed Short help for Super Strength/Rage (Long help was correct. Power was not changed).<br /><br />• Frostfire and Atta are now a new Rank: “Elite Boss�. Elite Bosses are tougher than normal bosses, but not as tough as ArchVillains. Elite Bosses are worth more XP than regular bosses.<br /><br />• Radiation Emission/EMP Pulse will now do extra damage to most machines and robots.<br /><br />• Changed the way many temporary powers expire. Many that were based on \qreal-time\q will now expire based on number of charges instead. This is to prevent gaining a new Temp Power, logging out, and then coming back the next day and find it missing. This change only applied to Temp Powers that were Click Powers. Toggle and Auto Temp Powers do not expire when you are off line.<br /><br />• Group Flight: Removed added Endurance Penalty for each Teammate carried. Slightly Increased base END Cost.<br /><br />• Team Teleport: Removed added Endurance Penalty for each Teammate teleported. Slightly Increased base END Cost.<br /><br />• Powers that “Drain� or effect a target to buff of heal the caster have been modified. Previously, these powers would give you less of a Buff/Heal if used against a higher level foe, and more of a buff/heal if used against a lower level foe. Now, powers like these will give the same buff/heal as though you were targeting a foe of your level (e.g. life draining powers, powers that steal Endurance, or powers that debuff foes to buff the caster). This fix will also affect any power that does something to a target and then something to the caster. For instance, using a Nova Blast will no longer drain a different amount of Endurance from the caster depending upon the level of your villain targets.<br /><br />• Whirlwind, Repel, and Repulsion Field will KnockBack foes of all levels the same distance. That is, Repulsion Field will no longer lock higher level foes into permanent KnockDown. (This is a change to the level of a target and does not affect a targets resistance to or vulnerability to KnockBack).<br /><br />• Increased the effectiveness of the Defender version of Transfusion, Kinetics, Twilight Grasp, Siphon Power, and Kinetic Transfer by about 25% so they are consistently better than the Controller Version (both Controller and Defender version used to be the same).<br /><br />• Modified Totem, Rikti Monkey and Sky Skiffs attacks.<br /><br />• The Family now has Tommy Guns.<br /><br />• Updated Force Field/Detention Field f/x.<br /><br />• Animate Stone can now fly with the assistance of Group Fly.<br /><br />• Change to FEAR: Villains that are afraid will no longer run away. Afraid villains will now tremble and cower in place and not attack. They will, however, retaliate once if attacked, but then go back to trembling. This change will affect most Fear powers including: Pool/Manipulation/Intimidate; Pool/Manipulation/Invoke Panic; Scrapper Melee/Dark Melee/Touch of Fear; Scrapper Defense/Dark Armor/Cloak of Fear; Defender Buff/Dark Miasma/Fearsome Stare; Controller/Mind Control/Terrify (villains will still run away from the Spectral Terror, but will halt and tremble if the Spectral Terror casts Terrify on them.)<br /><br />• Villains will now better Avoid AoE powers like Rain of Fire. That is, they will run out like always, but wont blindly go back into the hazardous area.<br />Slightly increased the Damage of Burn to compensate for the new above Avoid behavior.<br /><br />• For all targeted toggle powers; if the target is over 300’ away the toggle power will automatically turn off.<br /><br /><b>Game</b><br /><br />• Fixed the long door wait bug, that left players with an hourglass cursor unable to act for an extended period<br /><br />• Minimap is now resizable and has an options pulldown.<br /><br />• Added /assist command which will change your target to a selected allies target.<br /><br />• Autorun will not turn off at ID Card, Enhancement Screen, Power Selection/Respec or Options screen<br /><br />• Dialogs can be answered via 'dialogyes', dialogno' or 'dialoganswer ' slash commands<br /><br />• Player description in the Info window will now respect enters and tabs<br /><br />• Quit will no longer be interrupted by mouse clicks. If you are quitting to the desktop you will be given the choice to exit immediately<br /><br />• Wrapped text in chat window will now be indented, to prevent player spoofing of other people (including GM's)<br /><br />• Added new commands powexec_toggleon and powexec_toggleoff to force mode of a toggle power<br /><br />• It is no longer allowed to give gifts to people in the middle of a respec.<br /><br />• Some columns in supergroup, search, email, and friend windows can now be resized<br /><br />• You can now hit an opponent with a melee attack while chasing after them.<br /><br />• The Supergroup window has been revamped. Unnecessary fields were removed and it now displays level and map. The window is also 2-stage collapsible, the header can be hidden, and then the bottom buttons can be hidden as well.<br /><br />• Increased Arch Villain and Monster HP for all levels. XP was increased accordingly to compensate.<br /><br />• Increased Perception Radius for Giant Monsters.<br /><br />• Reduced Detention time and increased recharge time of Rularuu/Wisp/Detention Field.<br /><br />• Updated Requiem’s, and Nosferatu’s powers.

--
Circeus, Friendly/Neighborhood/Site/Admin
Starmaster, Mutant/Blaster/Energy/Fire
Mighty Quinn, Magic/Tanker/Invuln/Stone
Maddest Cow, Science/Scrapper/MA/Reflexes

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